It ships with a very flexible toolset that allows players to create their own adventures in ways few other games or platforms do. Arguably, the biggest driving factor for NWN:EE is not the original campaigns or even the Premium Modules, but the customisation aspects of the game.
This is the same content included in "Neverwinter Nights Diamond Edition".Īs part of the Enhanced Edition, Premium Modules have been made to work again and three additional premium modules (Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr) will be sold separately. Neverwinter Nights: Enhanced Edition includes the Neverwinter Nights base game, two expansions (Shadows of Undrentide and Hordes of the Underdark) and three premium modules (Kingmaker, ShadowGuard, and Witch’s Wake). The reason you are here specifically is the Enhanced Edition of that game. This game is neither of those: It was published originally in 2002, developed by BioWare and headed by Trent Oster, Beamdog’s CEO.
There is also Neverwinter Nights 2, the successor developed by Obsidian Entertainment and the Neverwinter MMO by Cryptic. There is the original Neverwinter Nights from 1991. There are other games carrying the Neverwinter title. Other characters in your party (NPCs or players) are not directly controllable and will act on their own. The most marked change to IE games is that you are playing in a 3d perspective always focused on your own/main character.
There are differences, of course, but the basic rendition of the ruleset is faithful enough to be comfortably familiar. Here, are a few bullet points to give you a crash course on what NWN (and NWN:EE) is. If you're coming from Infinity Engine games, then this thread is for you.